Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Updated
Aug 31, 2026 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Edyn is a real-time physics engine organized as an ECS.
Header-only, non-intrusive and macro-free runtime reflection system in C++
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
skypjack on software
An example of how to use the ECS part of the EnTT framework
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
A drop-in entity editor for EnTT with Dear ImGui
A tower defense game developed in C++ with SDL3, entt, imgui, glm, nlohmann-json and Tiled.
A farm game developed in C++ with SDL3, OpenGL, MiniAudio, Freetype, entt, imgui, glm, nlohmann-json and Tiled.
A rendering engine, what else?
A simple example on how to use entt (https://github.com/skypjack/entt) within godot
OpenGl 4.4 game made with Entity Component System
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