CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
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Updated
May 15, 2023 - C++
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
A Vulkan-based 3-D graphics engine, written in Java (code has New BSD license)
Explorable 3D Sierpinski tetrahedrons rendered using WebGL.
A simple 3-D graphics engine for Jolt JNI, based on LWJGL and OpenGL (code has New BSD license)
🔴 👄 a (vanilla ) WebGL poc-study with Raymarching & Phong Shading.
This repository includes the implementation of basic lighting models used throughout the history of CGI. The project is made in Unity and written in HLSL.
A simple 3-D graphics engine for Libbulletjme, based on LWJGL and OpenGL
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
Playing with a 3D scan of a "car wreck".
📐A lightweight raytracer using mathematical models
Phong shading visualisation in C# (WPF)
A ray-traced/path-traced renderer with support for custom models & textures, built from scratch with only C++ standard library and nlohmann's json parser.
Custom format created using the FBX SDK.
Model importer & exporter
phong tessellation + laplacian
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
To associate your repository with the phong topic, visit your repo's landing page and select "manage topics."