Simple Airport Scene
-
Updated
Sep 19, 2022 - C#
Simple Airport Scene
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
Implementation of simple snow shader using Unity
A component that dynamically changes the rendering resolution for a particular camera.
Bridge between RenderTexture (Unity) object and sensor_msgs/Image (ROS2).
High-quality URP planar mirror reflections with performance controls, stable RT sizing, and a player-centric radius mask.
A small Unity C# code and a shader to copy camera depth to a RenderTexture and optionally to a Texture2D.
A portal system created within Unity using custom shaders and render textures.
An asset that allows a Unity project to be displayed on a Dreamoc HD3
レンダーテクスチャーを使用して別のシーンの内容をテクスチャーとして表示させるサンプルです。
Unity 6 / URP 向け車載ミラー反射シミュレーター。行列演算・ベクトル演算・プロジェクティブ UV の 3 方式でリアルタイム平面反射を実装。 / Real-time planar mirror reflection for Unity 6 / URP. Three implementations: view-matrix method, vector method, and projective-UV method.
To associate your repository with the rendertexture topic, visit your repo's landing page and select "manage topics."