Skip to content
#

unityproject

Here are 11 public repositories matching this topic...

This is my very first research paper that examins auto-play mechanics on CPU performance using Unity's Profiler. I analyzed resource allocation by firing bullets at intervals of 0.5, 1, 1.5 to 2. After doing an ANOVA statistical test I hope to provide insight to help developers optimize performance while meeting auto-play expectations.

  • Updated Feb 14, 2025
  • HTML

Add this topic to your repo

To associate your repository with the unityproject topic, visit your repo's landing page and select "manage topics."

Learn more